You can use BlueMap on Server-Networks (BungeeCord/Velocity) and show all your maps from multiple server on a single webapp. There are multiple ways to achieve this.
For all setups you will need to install BlueMap like normally on every game-server in your network that you want to render maps on.
Make sure that the map-configs are NAMED DIFFERENTLY across the entire network!
Since the map’s identifier is derived from the config-file’s name, you need to make sure that each map has a unique identifier!
(You can’t install BlueMap on the Proxy-Server directly, so don’t try that)
Either you have an SQL-Server to which you can connect from all your game-servers, or you have some way to access the same folder from them all (e.g. mounting a shared drive/folder). Either of them can be used to combine all the map-data from different servers.
- configure either the
storages/sql.confon all server to the same sql-server, or the
storages/file.confon all server to the same (shared) folder
- configure all maps on all servers to use that storage
- choose one of those servers to be the server that will host the web-app. On this server: create an extra map-config like here: “Hosting static maps” for each map that is on the other servers
Now the maps from the other servers should be visible on the web-app of this one server.
If you want to have live updating markers and player-markers on all maps, turn on the
write-markers-interval and the
write-players-interval in each
plugin.conf on the other servers.
Or if you plan on hosting the entire map with an external-webserver you can reverse-proxy each maps live-interface to the correct game-server. See: External Webserver (File-Storage) and External Webserver (SQL-Storage).
If you can’t store all maps on the same storage, you can also use an external-webserver to host the webapp, and just reverse-proxy all maps to the webserver on each of the game-servers.
- copy the webapp from one of the game-servers to the webroot of the external-webserver => Copy everything in
- open the
settings.jsonfile that you just copied and add all map-identifiers to the
mapsarray (the name of the map-config-files on all game-servers without the
.confending, and special-characters are to be replaced with a
- configure your webserver so that it reverse-proxies all requests going to
/maps/<map-identifier>to the webserver of the correct game-server
If that is all done correctly, you should now see the web-app with all your maps on the external-webserver.